AI Insights · Timothy · March 2022
Top 5 Gacha Games Performance on Unified Platform in Middle East - Q1 2022
Explore the performance trends of the top 5 Gacha games in the Middle East during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 has shown interesting trends for the top 5 Gacha games on a unified platform in the Middle East. Here’s a detailed look at the performance metrics for each game, based on data from Sensor Tower.
Rise of Kingdoms
Throughout Q1 2022, weekly revenue for the game saw fluctuations, starting at around $564K and ending the quarter at approximately $310K. The highest revenue was recorded in the week of January 31, reaching nearly $669K. Weekly downloads showed a downward trend from 31K in the first week to around 14K by the end of March. Active users also saw a slight decline from 81K to 63K over the quarter.
Top War: Battle Game
Weekly revenue for this game exhibited an upward trend, peaking at about $323K in the week of March 21. Downloads fluctuated, with a high of 27K in late January and a low of around 11K in mid-February. Active users remained relatively stable, starting at 97K and ending the quarter at 87K.
Genshin Impact: Natlan Launch
Revenue for this game varied across the quarter, starting at $156K and peaking at $373K in early January. Downloads followed a similar trend, with highs of 35K in early January and lows around 10K in late February. Active users remained robust, hovering around 240K to 260K throughout the quarter.
8 Ball Pool™
The game experienced relatively stable weekly revenue, starting at $112K and ending the quarter at about $119K. Downloads remained strong, averaging around 75K to 88K per week. Active users showed a slight decline from 2.3M to approximately 2.1M over the quarter.
Empires & Puzzles: Match 3 RPG
Weekly revenue for this game saw some fluctuation, starting at $70K and peaking at $97K in mid-March. Downloads were relatively low, ranging from 2.4K to 3.3K per week. Active users saw a minor decline from around 14.7K to 12.3K throughout the quarter.
These insights highlight the varying performance dynamics of leading Gacha games in the Middle East during Q1 2022. For more detailed insights and data, visit Sensor Tower.